﻿using Microsoft.Xna.Framework;

namespace SaveTheQueen.Actions
{
    /// <summary>
    /// Action that keep track of time, used when you need to get an event after some time.
    /// <remarks>Usefull when IsLoop is true, raising an event periodically, but staying idle meanwhile.</remarks>
    /// </summary>
    public class WaitAction : BaseAction<bool>
    {
        /// <summary>
        /// Creates a new instance of the Wait Action.
        /// </summary>
        /// <param name="game"></param>
        public WaitAction(Game game) : base(game) { }
        // no changes needed, but i need it because BaseAction is Abstract.
        protected override void Process(GameTime gameTime)
        { }
    }
}
